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Training

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Morzine02

A group of traceurs conditioning with logs

Training is practice in order to acquire skills (or to become better at already existing skills). It is a fundamental aspect of Parkour, Freerunning, tricking, or any other skill.

Aspects of Parkour, Freerunning and tricking trainingEdit

TechnicalEdit

Good technique comes from repetition and practice. One cannot expect to preform a technique well from theoretical knowledge alone; they must understand how to control their bodies in a way to make the movement happen.

Every technique usually has multiple progressions leading up to it; for instance, a dash vault is based on the side vault, which is in turn based on the speed vault, which is based on the safety vault. It is important to learn each progression and not attempt anything above one's current level.

PhysicalEdit

It is necessary not just to learn and practice techniques but also to condition the body to take the stress put on it by these activities. The most important aspects of conditioning are strength and flexibility. Strength can be gained by doing exercises such as quadrupedal movement, pullups, pushups, squats and crunches. At a more advanced level, muscle ups, deadlifts, and weighted squats can be done to increase strength.

Flexibility is also an important aspect of physical training. Tight muscles do not absorb shock well, which will lead to injuries (since Parkour, Freerunning, and tricking are relatively high-impact activities). It is especially important to stretch the muscles that are used the most, such as the calves, quadraceps, hip flexors, and shoulders.

MentalEdit

Mental training is also important. One must be more aware of their surroundings and their own bodies, as well as increasing cognitive ability, creativity, critical thinking, patience, determination and pain tolerance.

TipsEdit

  • Make sure you have an excellent understanding of basic moves.
  • Do not attempt moves that are beyond your level of training. Most injuries in Parkour and Freerunning are a result of trying to progress too fast (the most common example of this would be taking too many big drops).

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