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A the following is a glossary of terms commonly used in Parkour, Freerunning, and tricking.

BEdit

  • Bar techniques: Techniques preformed on a horizontal, round object such as a branch, bar, or pipe.

CEdit

  • Cast position: A position where a bar or the top of the wall is held by the hands at the hips.
  • Combo: Multiple movements used in a quick sequence.

GEdit

  • Gather step: A form of blocking, used to convert forward momentum into upward momentum. Most commonly used referring to frontflips or sideflips. Performed by diving into the move with the feet separated.

IEdit

  • Inward rotation: Rotation done in the opposite direction of movement (for instance, a frontflip moving backwards or a backflip moving forwards).

JEdit

OEdit

  • Outward rotation: Rotation done in the same direction as the movement (for instance, a backflip moving backwards or a frontflip moving forwards).

PEdit

  • Pike: A position in which the knees are straight and the hips are bent. Commonly seen during flips.
  • Punch: A form of blocking, used to convert forward momentum into upward momentum. Most commonly used referring to frontflips or sideflips. Performed with the feet together.

SEdit

  • Sticking: Sticking a landing refers to landing a technique such as a flip or precision in a specific spot without stepping forwards or back.

TEdit

  • Tuck: A position where the knee are tucked tightly against the chest. Commonly seen during flips. Flips in a tucked position are often considered to be the easiest type.

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